Starsector diy planets. 11. Starsector diy planets

 
 11Starsector diy planets  And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else)

There should be two pairs of files, with one set of . Step 2. You can open it with any text editor. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. . Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Field more bonuses at your own discretion. DIY Planets 1. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). . The biggest shortage I've even seen was like 18c for ore. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). November 26, 2022. Or stellar reflector arrays. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. Because of that, planet A will supply planet B with food. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. The Top 50 Starsector Mods you should be playing by IroncladLion. Mod Features. Increases the number of industries that can be installed on the planet by 1. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. Which can be good based on other random modifiers it is given. 95a] Modified Industry Requirements v0. It's because you're passing in the wrong planet type ID. Litigation over whether this device is of inherently unsafe design or. The patrols will also attack enemies and investigate cargo pods. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. 14, for Starsector 0. Second, Non-core systems (excluding Nebulas due to engine limitations) are hidden from the hyperspace map, and must be seeked out by the player. Advertisement Coins. In addition, it's got both kinds of ore, organics, and volatiles. Terraforming and station construction and its. Re: [0. 2D RPG/Trade/Fleet Combat Game Members. ago. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. e. Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. He'll give you. You can add any planet you want from the "planets. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. e. These three are already functional, and I plan on adding many more. ticktockbent • 1 yr. Otherwise, I recommend a terraforming mod (I use DIY Planets). 96a]. Edit: it's a part of the DIY planets mod. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. This is a work in progress, so if you are a competent modder please consider adding to this. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. ThursdayBestDay • 1 yr. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. ago. DamascusSeraph_ • 1 yr. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. 0 coins. Premium Powerups Explore Gaming. Titan AE. It really was. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. Costs supplies to recover) after day in-game passes you can see option to see loot. r/starsector • 28 days ago. Terran = “new terra” desert = new Sahara/new Arizona. I've bolded one of the planets below. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. With this mods you dont have to find a perfect planet, instead you can create one. In the meantime, here's a quick fix I bashed together. 95. Over 263 satellites including MIR, 142-ton Russian Space Station have been crashed here. To make changes to the planets, simply edit the file MODSystem_modPlugin. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. This label is then called elsewhere such as starmap. 1 MagicLib 0. Slap Alpha cores on every colony. 306. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. Also, running Nex and DIY Planets, the Alpha Core bonus is working as intended (-25% upkeep, -1 unit demand, +25% income). It is intended to make otherwise marginal colony sites. 5. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 2 Supply Forging 1. RNG does odd things sometimes. ago. 8. The. Also probably an Alpha core. java located in \data\scripts. . Capture Officers and Crew is a lightweight mod which allows the player to rescue a small number of enemy crew and officers from disabled vessels, then decide their fate. There's an example command to spawn planets here, and campaign entities here. Usually theres debris around a station. NOT fully explored yet. e. The Terraforming and Station Construction mod is a popular alternative for terraforming planets and it also allows the construction of standalone stations. removecondition volatiles_trace. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. 54a Detailed Combat Results 5. Starsector (formerly . For options like the officer limit, how much can be idle in your fleet screen. There are two really good terraforming mods , diy planets and TASC ( Terraforming And Station Construction) and while they do thing differently they are compatible and do things the other don’t , TASC does allow you to build a orbital solar array for farming but also for terraforming but DIY do it differently. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. It used to be called Starfarer. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. I havnt played in about two years. 46K subscribers in the starsector community. 48 Extratential Lanstate Union 0. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. There's an example command to spawn planets here, and campaign entities here. It needs 4 food to sustain its colonists. DIY Planets There are many more, but it’s almost midnight so I can list all of them. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. Adds one mega quest when you do enough of those. ago. under602known. 221. I was gonna try and use a mod or two but they're both for version 0. In-game description Farming is an industry. The mod is called DIY planets, and it has a lot more content than that. I also changed my doctrine to reduce ship quality - it's still 98% chance of 0 dmods on the picture. Reply Blacksilver1919. Located in the folder: ". Its an amazing system regardless, you can make it work even if you re. Low tech expansion (LTA): adds more lowtech weapons and shipsDIY Planets 1. It msg decrease after you've taken it a few times maybe. 51K subscribers in the starsector community. just make sure you're installing the latest versions and doing it in the right order – generally 'dassault-mikoyan engineering' and 'vayra's sector' first, then 'DIY planets'. Quote from: Elijah on April 20, 2017, 03:42:10 AM. r/starsector • Im having a lot of trouble destroying a Remnant Nexus which is occupying a very nice system but half of my fleet is getting blown up before even getting close to the station. Ose System. 0 Comments. ago. 2. 64 DroneLib 1. Anorangutan • 10 mo. 0. 2 First Persean Empire 1. 5. Never forget Hanan Pacha. There is this one mod that is a total. Tip*: go to a bar when you get two beta cores from one of the above repetitive quest. I think most have already been mentioned here, just want to add two other mods: 1. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. But then a bunch of parasitic spores invaded the bodies of my people and told them to shut up and obey me. r/starsector. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. Key words are 'bountiful' 'ultrarich' and 'plentiful'. CombatMain - java. I currently have. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran and. 491. The mod allows you to build your own Hupershuts, planets, and terraform. Literally any piece of rock you can turn into a paradise. 0. suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. can run either or both, just go in and disable the conflicting features in either's config. drawing a blank Luddic enhancement. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. 8 warships strapped together was too much, so combat versions will only get 4. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Any mainstream mod will be good. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. This tutorial explains the very basics of adding and modifying planets in Starsector. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 1 forge production 1. 95. e. Its cheap and costs you almost nothing to do. 1a)DIY Planets adds a variety of colony structures and special items which allow the. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. Question regarding Jump point stability [Galatia Academy spoilers] « on: March 29, 2021, 06:34:58 AM ». It is intended to make otherwise marginal…Late to the party but here are some QoL and visual mods. ago. TaSC terraforming is just clicking buttons and hoping you have the right requirements. I'm getting ready to start a modded playthrough. 0. • 7 yr. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. The "size" of the market doesn't refer to the physical size, but the number of people living there. It used to be called Starfarer. And the planet name is bob. Is there a way to stop 'natural progression' of planet class change? I mean removing the condition without. 0. The problem with DIY planet's hypershunt construction. Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. There may be a few that you have to worry about and those are in the scope of total game conversion. damnit I liked beating them up Lta. This happens both in a game that was created in 0. I wanted to try a terraforming mod, and it is going quite good. 10. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanets Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. With all that said a few question: 1. 0. Yes, they canAlpha AI cores just makes my day better, Bountiful farmland, Abudant rare ore/ ore, used DIY planets mod to eliminate some threats. But that's just the nature of running a heavily modded starsector lol just be. . Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 95. 516. I think it should be mentioned in description of both mods. Ah ok, thank you and my apologies. ago. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). Loving the mod though, cheers. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Safe to add mid-save too. Allows a planet to have a normal day/night cycle. ago. In Sindarian Culture, this is indeed considered a dick move. Then you would use, say, 10 for in faction consumption and then. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. A bit light on volatiles and organics. Starsector Modding forums (Modding Tools. Some gas giants have atomsphere and doesn't list it on the top right. i have no. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash,. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. • 9 days ago. Starsector Modding forums (Modding Tools. The only thing Starsector would benefit from releasing on steam would be even bigger modsdiy planets 1. Go dark when you approach. « Last Edit: March 30, 2021, 06:05:22 AM by Kentington » Logged My mods: DIY Planets: Terraforming and More Capture Officers and Crew Beyond The Sector. Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. I just got it up and running in debug mode this evening on 0. lang. Starsector Basic Planet Modding Tutorial. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. 0 Reply k1llerk1ng. Get some request fleets to come in system, then invade as they arrive. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. This mod significantly expands the variety of systems and planets you'll encounter while exploring. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 9MB ;. Hypershunt tap. It used to be called Starfarer. . you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. . I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. Defending the system, and waiting 31 months by building the stellar mirrors and waiting for it to turn from Cryovolcanic to a Water World. You can open it with any text editor and. Doing a commissioned Iron Shell run. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. Colonies were added in version 0. captains and officers), and 3,020 names for stellar objects (i. If that doesn't work, go to your saves folder. 0 coins. That movie was the shit. Premium Powerups. 9a. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. It was 4-6 turns of ground combat. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». For your convenience Ill also list down the short term and long term benefits. captains and officers), and 3,020 names for stellar objects (i. 14 dassault mikoyan 1. Advertisement Coins. Check your modlist, or alternatively what version of the game are you running? This is as of 0. 2. Currently has support for DIY Planet Items as well. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. 0. I am using the newest version of Console Commands, running 0. 1a-RC4) So basically, I won't be able to get the. The quality of the system as a whole matters more than individual planets. If you have enough machinery, crew and in case of decivilzed planets - marines, you can use it. Re: [0. Do not use sustained burn. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 1. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. DIY Planets 1. So a planet with low hazard and 2 rich/very rich ore deposits is going to bring you a lot of money. 1 rock is enough to use the genesis, you dont need a asteroid belt. It has two modes: Scrolling (default) and Pages (legacy). In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. I had accepted the quest once before, but failed as the defender was too strong for me. 2d HMI 0. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Some of the Faction mods might be too much (HMI is a huge megamod, for example), but Industrial Revolution and DIY Planets would add some serious capability to Humanity. 1 extratential lanestate 0. 95a] Fleet Action History v1. e. Reply. 185467 [Thread-3] ERROR com. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. cassandra112 • 2 yr. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Reimos_Drevon • 1 hr. One or two on a planet's orbit would make it have a jump point relatively close at all times, rather than spending a week on. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. 1. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. Mainly new it. Sure if the two terran worlds are good (or you already colonized them), go for it. As others have pointed out, play. There even is a way to build an entirely new planet in a system but I have yet to try it. By default, this mod generates a randomly-placed custom star system with. It is a cemetery for the satellites and space stations. Mod_Info. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. Expect the quest to be completed in 0. 1. Like having multiple planets in a system with the same texture. For anyone having trouble finding Items or Scarred spacer. NaitNait • Almost all mods are compatible with all mods in the Starsector community. Improved Rotary weapons makes a few weapons look better. NexusMod mirror. ago. MN-7859979090066199818. the DiY Planets mod is the one that gives you the ability to make a planet. r/starsector. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. 55. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. 14, for Starsector 0. 1a RC3. I go over the different types of ships available and how to use them . Hey guys, I have been loving Starsector and did 4-5 playthroughs so far. ago. The forum page for that mod has a description of the various terra forming buildings you can build and. Download. Participants control telescopes in the CfA’s MicroObservatory Robotic Telescope Network through their web browsers, using them to locate potential exoplanets without having. There are 2 layers of colony defense: fleets and planetary defense. I used the DIY Planets mod and like 99% of it. 95a] DIY Planets - Terraforming and more! Great mod, thanks! It can easily double or triple the lifespan of each session. 9. Re: [0. ha. It also includes endgame methods for transforming asteroid fields into planets and gas giants. It used to be called Starfarer. 3 (now editable+no pollution) [Starsector Mods][0. 2. DIY Planet, and Terraforming platforms) Logged n3xuiz. Great Seed, best I've seen so far. ago. 1b. R. 1 / 2. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. /data/scripts/world/". Total DLs. Penelope Star has been my home system for three playthroughs in a row. When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. json or scripted map generation. Like O. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. 95aDownloadDownload (0. A good planet can be making 130-300k depending on the population. 4. Just google starsector add planet, there's a couple threads. r/starsector. 0 coins. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games.